𝕮𝖔𝖗𝖜𝖎𝖓 𝖔𝖋 𝕬𝖒𝖇𝖊𝖗 (
thepattern) wrote2020-11-16 10:13 am
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Corwin of Amber
Chronicles of Amber age: Several hundred
gender: Male
sexuality: Bi, Female preference
Chronicles of Amber age: Several hundred
gender: Male
sexuality: Bi, Female preference
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Another benefit of being of Amber's royal blood is that Corwin is capable of walking The Pattern, a living symbol which represents the epitome of Order in the universe. Based on a Primal Pattern which exists in a layer even beyond the Amber where Corwin grew up (called the True Amber), it was inscribed in a cavern below the royal castle by Dworkin: a large twisting labyrinth led out like a spiderweb. Only those of royal blood may step foot on the Pattern. All others will be destroyed. What's more, once a child of Amber has started walking the Pattern, they must finish. If they stop moving, or step off the Pattern, they too will be destroyed. Upon reaching the center of the Pattern, a walker is able to teleport themselves to any location they choose. Any child of Amber who is particularly attuned to the Pattern is able to recreate it, or a version of it. Corwin is shown to have done so once in the books.
Once a child of Amber has walked the Pattern, they gain the ability to walk through Shadows. This allows them to traverse through alternate levels of reality within the larger universe that is bookended by Amber on the side of Order, and the Courts of Chaos on the opposite end of the spectrum. Traveling long distances through Shadow can be a lengthy trip, though it can be sped up by going on what's called a "Hellride," a feat which takes all of a Shadow walker's concentration and mental energy, leaving them exhausted afterwards.
WEAKNESSES:
- Healing will be limited by its usual slowness. The nanites will likely regenerate any damaged tissue faster than Corwin's innate abilities.
- Pattern Walking will be limited in that there is no Pattern in this universe, unless he creates one. He will only be able to create one, if he decides that is something he will want to do. And only he (or any other castmates of his family who may app in) will be able to walk it. Once reaching the center, the teleportation ability will be limited to anywhere within this world. This is a one-time (per walk), one-way teleportation. If he is going to teleport straight into a character's private area (their house, their office, etc.), I must obtain OOC permission first.
- Shadow Walking will be limited to places that can be found on this world. He can walk from New York to Los Angeles by manipulating the scenery in between, but he cannot leave this reality. Traveling long distances, or trying to travel quickly, will take a lot of energy and exhaust the traveler.
- The Jewel of Judgement was originally an eye of the Serpent of Chaos, plucked out by the Unicorn of Order in a long forgotten age, and given to Dworkin so that he may use it to inscribe the Primal Pattern. The jewel looks like a ruby, and if one is attuned to it, they may notice an image of the Pattern inside its depths. It comes with the following abilities: (nerfed slightly from canon)
- Weather Control - Used by Corwin's brother Eric to call storms to bear down on would-be invaders, decimating them with floods, blizzards, fires, and lightning.
- Time Distortion - With prolonged use of the Jewel, the wearer may find that their movements and reactions are faster, and/or that the world around them is moving more slowly.
- Automatic Teleportation - An involuntary reaction from the perspective of the wearer; the Jewel will act automatically to save the wearer's life if they are in a life-threatening state, by teleporting them to a "safe place" of the Jewel's choosing, pulled from the wearer's memories.
- Molecular Control - The wearer can use the Jewel to remotely shut down an opponent's body at the molecular level, causing them to be immobilized. Alternately, the wearer can speed up the molecules in a body, causing it to overheat.
- Stamina Boost - The Jewel has the ability to lend its wearer more energy and bolster their stamina, giving them a second wind.
- Jewel of Judgement:
- Weather Control: The storms called by the Jewel only last as long as the user is concentrating on them, for a maximum of one hour. They cannot suddenly appear out of nowhere; a sufficiently sized storm will take time to build.
- Time Distortion: The wearer cannot control this ability. The longer one wears the Jewel, the more time will distort for them, draining their life force until wounds that would not normally be fatal are enough to kill the wearer.
- Automatic Teleportation: The Jewel will only be able to teleport the wearer to somewhere they have been before, that their mind would associate as a "safe place." This is a one-time (per life-threatening injury), one-way teleportation. The wearer does not get to choose when, where, or even if they will teleport. Again, I must obtain OOC permission before teleporting him into a character's private area.
- Molecular Control - The wearer must be within ten feet of their target in order for this ability to work, and it can only work on one target at a time. Also, if the target is strong or persistent enough, the control be overpowered.
- Stamina Boost - The more that the wearer draws energy from the Jewel, the less effective it will be, boosting their stamina for shorter and shorter spans of time.
The deck of Trumps that Corwin has in MaskorMenace contain all the usual cards for his family members-- though none of them will be functioning (unless one of those family members should app into the game down the line). But it also contains several blank cards. Corwin, though visual art has never been his specialty, will find himself able to draw the likeness of a person in game, and imbue it with the magic necessary to turn it into a functional Trump. Conversely, Corwin can draw his own likeness on one of the blank cards, and give it to someone else, so they will have a way to contact him in such a manner.
WEAKNESSES:
As previously stated, the Trumps for his family members will not work for as long as they remain out of game. Any Trump that Corwin makes for an in-game character will revert to being blank when/if that character drops. There is a maximum of 24 blank cards for which Corwin to use to make new Trumps.
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